#Does the forest mod api work in multiplayeré mod#
World seeds should be compatible with all worldgen mods(obviously, when you generate a world with a worldgen affecting mod, the seed will result in a different world than the exact same seed generating a world without any worldgen mods), if ever a mod doesn't generate an identical world, tell me about it, and I can work with the mod creator to fix it.įor dedicated servers to specify a custom seed, simply add an override called worldseed and set it to be your custom seed.
It's not currently feasible to allow you to enter a custom seed from that menu when regenerating a world, sorry. Regenerate World will cause a new random seed to be used. Worldgen has been updated since you generated that world(either a mod or a game update) The world was generated before Game Update 369546. This will generate an identical world except under the following conditions: This option will cause the world to generate anew, but using the exact same seed as the current world. Inside the world, the server actions menu(that can be accessed by holding tab) has a new option: You can still view the world seed by viewing the debug console log(hitting the tilde key (`) which can generally be found right below the "Esc" key)īut, you won't get an identical world when using that seed. To let you know if this is the case, worlds generated before that version will show you this: Sadly, due to a(now patched) bug, worlds generated on versions before Game Update 369546 cannot be reproduced with world seeds. Now you can set world seeds from the world gen options screen, and generate the exact same world over and over again.įorest and Cave worlds can have unique seeds you can set world seeds before generating your world/view existing world seeds here: I have been hard at work implementing a highly requested feature, world seeds!